public static final double EXIT_VELOCITY_TOLERANCE = 1.0;
// for bang bang
- public static final double TORQUE_CURRENT_CONTROL_TOLERANCE = 10; // this is how far we should drop to say a ball is detected
+ public static final double TORQUE_CURRENT_CONTROL_TOLERANCE = 50; // velocity (rotations per second)
- public static final double TORQUE_CURRENT_CONTROL_GOAL_AMP = 40; // TUNE (this is the target)
+ public static final double TORQUE_CURRENT_CONTROL_GOAL_AMP = 150; // TUNE
- }
+ }
-// 8 velcocity is too little
-// 16 is too much