private Shooter shooter;
private Spindexer spindexer;
- private enum WantedState {
- IDLE,
- SHOOTING,
- PASSING
- }
-
- private enum CurrentState {
- IDLE,
- STARTING_UP,
- TURNING_AROUND,
- SHOOTING,
- PASSING
- }
-
- private WantedState wantedState = WantedState.IDLE;
- private CurrentState currentState = CurrentState.IDLE;
-
- private void updateStates(){
-
- }
-
//TODO: find maximum interpolation
private Constraints shooterConstraints = new Constraints(Units.inchesToMeters(80.0), 67676767, HoodConstants.MIN_ANGLE, HoodConstants.MAX_ANGLE);