}
/**@return velocity in m/s */
- public double getShooterVelcoity(){
+ public double getShooterVelocity(){
return inputs.shooterSpeedLeft;
}
* @return Whether the shooter is at the target speed with tolerance of 1 m/s
*/
public boolean atTargetSpeed(){
- return Math.abs(getShooterVelcoity() - shooterTargetSpeed) < 1.0;
+ return Math.abs(getShooterVelocity() - shooterTargetSpeed) < 1.0;
}
/**
public double getTargetVelocity(){
return Units.rotationsToRadians(shooterTargetSpeed);
}
-}
\ No newline at end of file
+}