private double hoodOffset = 0.0;
- private double turretOffset = 5.0;
+ private double turretOffset = 0.0;
private double distanceFromTarget = 0.0;
shooterVelocityMap.put(4.0, 12.8);
shooterVelocityMap.put(7.6, 19.0);
shooterVelocityMap.put(11.4, 28.1); // was 25.2 before
- shooterVelocityMap.put(16.54, 33.8); // untested
+ shooterVelocityMap.put(16.54, 44.8); // untested
// always shoot at low angle to ground.
newHoodMap.put(0.0, 60.0);
newHoodMap.put(27.99, 60.0);
}
-
}
public static final double currentLimit = 40; // A
public static final double spindexerMaxPower = 1.00;
public static final double spindexerReversePower = -1.00;
- public static final double CURRENT_SPIKE_LIMIT = 100;
+ public static final double CURRENT_SPIKE_LIMIT = 150;
public static final double CURRENT_TIME_LIMIT = 1.0; //s
public static final double JAM_CURRENT_THRESHOLD = 75.0; // A
public static final double JAM_DEBOUNCE_TIME = 0.3; // seconds