public static final double EXIT_VELOCITY_TOLERANCE = 1.0;
// for bang bang
- public static final double TORQUE_CURRENT_CONTROL_TOLERANCE = 10; // velocity (rotations per second)
+ public static final double TORQUE_CURRENT_CONTROL_TOLERANCE = 10; // this is how far we should drop to say a ball is detected
- public static final double TORQUE_CURRENT_CONTROL_GOAL_AMP = 40; // TUNE
+ public static final double TORQUE_CURRENT_CONTROL_GOAL_AMP = 40; // TUNE (this is the target)
}
// 8 velcocity is too little
// 16 is too much
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