// we can be less aggressive: y = 0.65 * (1.34959x + 9.79618)
// will likely be this that requires tuning.
shooterVelocityMap.put(0.0, 9.0);
- shooterVelocityMap.put(4.0, 12.8);
- shooterVelocityMap.put(7.6, 19.0);
- shooterVelocityMap.put(11.4, 28.1); // was 25.2 before
- shooterVelocityMap.put(16.54, 44.8); // untested
+ shooterVelocityMap.put(4.0, 12.0 * 1.3); // tuned by wesley
+ shooterVelocityMap.put(8.0, 22.0 * 1.075); // tuned by wesley
+ shooterVelocityMap.put(16.5, 70.0); // tuned by taren
// always shoot at low angle to ground.
- newHoodMap.put(0.0, 60.0);
- newHoodMap.put(27.99, 60.0);
+ newHoodMap.put(0.0, 55.0); // min angle (w/ 0.5 deg buffer)
+ newHoodMap.put(27.99, 55.0); // min angle (w/ 0.5 deg buffer)
}
}