From: Arnav495 Date: Thu, 5 Feb 2026 18:47:01 +0000 (-0800) Subject: Fix unit test. X-Git-Url: https://git.taranathan.com/?a=commitdiff_plain;h=107deb78c16e1a9f8e9c05b32cf73a68dc0a9ab0;p=FRC2026.git Fix unit test. --- diff --git a/src/test/java/frc/robot/util/ShooterPhysicsTest.java b/src/test/java/frc/robot/util/ShooterPhysicsTest.java index 50076ce..8dd3a53 100644 --- a/src/test/java/frc/robot/util/ShooterPhysicsTest.java +++ b/src/test/java/frc/robot/util/ShooterPhysicsTest.java @@ -82,21 +82,21 @@ class ShooterPhysicsTest { @Test public void yawTest() { - ShooterPhysics.TurretState state1 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state1 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(1, 0, 0), 1); // different for this one because it's close to 0, so the angle wraps and // assertEquals can't handle that assertTrue(Math.abs((state1.yaw()).getRadians()) <= epsilon, state1.toString()); - ShooterPhysics.TurretState state2 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state2 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(0, 1, 0), 1); assertEquals(new Rotation2d(Math.PI / 2).getRadians(), state2.yaw().getRadians(), epsilon); - ShooterPhysics.TurretState state3 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state3 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(-1, 0, 0), 1); assertEquals(new Rotation2d(Math.PI).getRadians(), state3.yaw().getRadians(), epsilon); - ShooterPhysics.TurretState state4 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state4 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(0, -1, 0), 1); assertEquals(new Rotation2d(-Math.PI / 2).getRadians(), state4.yaw().getRadians(), epsilon); } @@ -104,31 +104,29 @@ class ShooterPhysicsTest { @Test public void pitchTest() { // check random values are within range - ShooterPhysics.TurretState state1 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state1 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(1, 0, 0), 1); assertTrue(state1.pitch() >= 0 && state1.pitch() <= Math.PI / 2, state1.toString()); ShooterPhysics.TurretState state2 = ShooterPhysics.getShotParams(new Translation2d(12.2, -1.3), - new Translation2d(.2, 1.2), - new Translation3d(1.1, 12, 11.1), 22.1); + new Translation3d(1.1, 12, 11.1).minus(new Translation3d(.2, 1.2, 0)), 22.1); assertTrue(state2.pitch() >= 0 && state2.pitch() <= Math.PI / 2, state2.toString()); ShooterPhysics.TurretState state3 = ShooterPhysics.getShotParams(new Translation2d(1.9, 9.1), - new Translation2d(-.3, -8.4), - new Translation3d(11.2, -13.1, 4.1), 5.6); + new Translation3d(11.2, -13.1, 4.1).minus(new Translation3d(-.3, -8.4, 0)), 5.6); assertTrue(state3.pitch() >= 0 && state3.pitch() <= Math.PI / 2, state3.toString()); // try a steep shot - ShooterPhysics.TurretState state4 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state4 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(1, 0, 99), 100); assertTrue(state4.pitch() >= Math.PI * 7 / 16 && state4.pitch() <= Math.PI / 2, state4.toString()); - ShooterPhysics.TurretState state5 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state5 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(1, 0, 0), 100); assertTrue(state5.pitch() >= Math.PI * 7 / 16 && state5.pitch() <= Math.PI / 2, state5.toString()); // try a shallow shot - ShooterPhysics.TurretState state6 = ShooterPhysics.getShotParams(Translation2d.kZero, Translation2d.kZero, + ShooterPhysics.TurretState state6 = ShooterPhysics.getShotParams(Translation2d.kZero, new Translation3d(100, 50, 1), 2); assertTrue(state6.pitch() >= 0 && state6.pitch() <= Math.PI / 16, state6.toString()); }